Documentation
SiliconGhetto Docs
Browser-first game engine built in Rust + WebAssembly. These docs cover the engine architecture, design decisions, and how to build with it.
Getting Started
Install tools, build the engine, run a demo.
Architecture
System overview, rendering, worker execution.
ADRs
Architecture Decision Records — why we chose what we chose.
Reference
Cross-origin isolation, assets, deployment, security.
Performance
WASM optimization, batching, ECS performance.
Roadmap
Milestones, glossary, what's coming next.
Quick Start
git clone https://github.com/SiliconGhetto/siliconghetto.git
cd siliconghetto
cargo build && cargo test
wasm-pack build demos/sprite-lab --target web --out-dir www/pkg