OptionaldamageDamage dealt on hit (default: 1)
OptionallifetimeTime in seconds before auto-despawn (default: 3)
OptionalownerEntity ID of the projectile owner (won't self-hit)
OptionalwProjectile width in pixels
OptionalhProjectile height in pixels
OptionalrRed color channel 0-1
OptionalgGreen color channel 0-1
OptionalbBlue color channel 0-1
Options for spawning a projectile.