SiliconGhetto Engine API
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    Interface ProjectileOpts

    Options for spawning a projectile.

    interface ProjectileOpts {
        damage?: number;
        lifetime?: number;
        owner?: number;
        w?: number;
        h?: number;
        r?: number;
        g?: number;
        b?: number;
    }
    Index

    Properties

    damage?: number

    Damage dealt on hit (default: 1)

    lifetime?: number

    Time in seconds before auto-despawn (default: 3)

    owner?: number

    Entity ID of the projectile owner (won't self-hit)

    w?: number

    Projectile width in pixels

    h?: number

    Projectile height in pixels

    r?: number

    Red color channel 0-1

    g?: number

    Green color channel 0-1

    b?: number

    Blue color channel 0-1