SiliconGhetto Engine API
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    Function createEnchantingAPI

    • Returns {
          getEnchantments(): EnchantmentInfo[];
          apply(enchantType: string, level?: number): boolean;
      }

      • getEnchantments: function
      • apply: function
        • Apply an enchantment to the player's currently held tool.

          Parameters

          • enchantType: string

            Enchantment name (e.g. "sharpness", "efficiency", "unbreaking")

          • level: number = 1

            Enchantment level (default 1)

          Returns boolean

          True if the enchantment was applied successfully