SiliconGhetto Engine API
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    Function createBlocksAPI

    • Returns {
          AIR: 0;
          DIRT: 1;
          GRASS: 2;
          STONE: 3;
          SAND: 4;
          WOOD: 5;
          LEAVES: 6;
          WATER: 7;
          BRICK: 8;
          COBBLESTONE: 9;
          PLANKS: 10;
          SNOW: 11;
          GRAVEL: 12;
          PACKED_ICE: 13;
          SANDSTONE: 14;
          RED_SAND: 15;
          TERRACOTTA: 16;
          PODZOL: 17;
          MYCELIUM: 18;
          MUD: 19;
          CLAY: 20;
          MOSSY_STONE: 21;
          CALCITE: 22;
          FLOWER_YELLOW: 23;
          FLOWER_RED: 24;
          TALL_GRASS: 25;
          DEAD_BUSH: 26;
          CACTUS: 27;
          MUSHROOM_RED: 28;
          MUSHROOM_BROWN: 29;
          CHERRY_LEAVES: 30;
          BIRCH_WOOD: 31;
          SPRUCE_WOOD: 32;
          JUNGLE_WOOD: 33;
          ACACIA_WOOD: 34;
          GLOW_LICHEN: 35;
          IRON_ORE: 36;
          GOLD_ORE: 37;
          DIAMOND_ORE: 38;
          COAL_ORE: 39;
          LAVA: 40;
          DRY_GRASS: 41;
          SPRUCE_LEAVES: 42;
          CRAFTING_TABLE: 43;
          STICK: 44;
          FURNACE: 45;
          TORCH: 46;
          FENCE: 47;
          DOOR: 48;
          LADDER: 49;
          BED: 50;
          CHEST: 51;
          TNT: 52;
          GLASS: 53;
          FARMLAND: 54;
          WHEAT_1: 55;
          WHEAT_2: 56;
          WHEAT_3: 57;
          WHEAT_4: 58;
          OBSIDIAN: 59;
          FIRE: 60;
          STONE_BRICKS: 61;
          SMOOTH_STONE: 62;
          BIRCH_PLANKS: 63;
          SPRUCE_PLANKS: 64;
          JUNGLE_PLANKS: 65;
          ACACIA_PLANKS: 66;
          BOOKSHELF: 67;
          MOSSY_COBBLESTONE: 68;
          POLISHED_STONE: 69;
          MELON: 70;
          WOOL: 71;
          TRAPDOOR: 72;
          IRON_DOOR: 73;
          BUTTON: 74;
          LEVER: 75;
          PRESSURE_PLATE: 76;
          COBWEB: 77;
          POTATO_1: 78;
          POTATO_2: 79;
          POTATO_3: 80;
          POTATO_4: 81;
          CARROT_1: 82;
          CARROT_2: 83;
          CARROT_3: 84;
          CARROT_4: 85;
          SUGAR_CANE: 86;
          PUMPKIN: 87;
          JACK_O_LANTERN: 88;
          BREWING_STAND: 89;
          ENCHANTING_TABLE: 90;
          CAMPFIRE: 91;
          LANTERN: 92;
          HAY_BALE: 93;
          COLORED_WOOL: 94;
          STAINED_GLASS: 95;
          SLAB: 96;
          ANVIL: 97;
          LAPIS_ORE: 98;
          CARPET: 99;
          register(key: string, opts?: BlockRegOpts): number;
          id(key: string): number;
      }

      • AIR: 0
      • DIRT: 1
      • GRASS: 2
      • STONE: 3
      • SAND: 4
      • WOOD: 5
      • LEAVES: 6
      • WATER: 7
      • BRICK: 8
      • COBBLESTONE: 9
      • PLANKS: 10
      • SNOW: 11
      • GRAVEL: 12
      • PACKED_ICE: 13
      • SANDSTONE: 14
      • RED_SAND: 15
      • TERRACOTTA: 16
      • PODZOL: 17
      • MYCELIUM: 18
      • MUD: 19
      • CLAY: 20
      • MOSSY_STONE: 21
      • CALCITE: 22
      • FLOWER_YELLOW: 23
      • FLOWER_RED: 24
      • TALL_GRASS: 25
      • DEAD_BUSH: 26
      • CACTUS: 27
      • MUSHROOM_RED: 28
      • MUSHROOM_BROWN: 29
      • CHERRY_LEAVES: 30
      • BIRCH_WOOD: 31
      • SPRUCE_WOOD: 32
      • JUNGLE_WOOD: 33
      • ACACIA_WOOD: 34
      • GLOW_LICHEN: 35
      • IRON_ORE: 36
      • GOLD_ORE: 37
      • DIAMOND_ORE: 38
      • COAL_ORE: 39
      • LAVA: 40
      • DRY_GRASS: 41
      • SPRUCE_LEAVES: 42
      • CRAFTING_TABLE: 43
      • STICK: 44
      • FURNACE: 45
      • TORCH: 46
      • FENCE: 47
      • DOOR: 48
      • LADDER: 49
      • BED: 50
      • CHEST: 51
      • TNT: 52
      • GLASS: 53
      • FARMLAND: 54
      • WHEAT_1: 55
      • WHEAT_2: 56
      • WHEAT_3: 57
      • WHEAT_4: 58
      • OBSIDIAN: 59
      • FIRE: 60
      • STONE_BRICKS: 61
      • SMOOTH_STONE: 62
      • BIRCH_PLANKS: 63
      • SPRUCE_PLANKS: 64
      • JUNGLE_PLANKS: 65
      • ACACIA_PLANKS: 66
      • BOOKSHELF: 67
      • MOSSY_COBBLESTONE: 68
      • POLISHED_STONE: 69
      • MELON: 70
      • WOOL: 71
      • TRAPDOOR: 72
      • IRON_DOOR: 73
      • BUTTON: 74
      • LEVER: 75
      • PRESSURE_PLATE: 76
      • COBWEB: 77
      • POTATO_1: 78
      • POTATO_2: 79
      • POTATO_3: 80
      • POTATO_4: 81
      • CARROT_1: 82
      • CARROT_2: 83
      • CARROT_3: 84
      • CARROT_4: 85
      • SUGAR_CANE: 86
      • PUMPKIN: 87
      • JACK_O_LANTERN: 88
      • BREWING_STAND: 89
      • ENCHANTING_TABLE: 90
      • CAMPFIRE: 91
      • LANTERN: 92
      • HAY_BALE: 93
      • COLORED_WOOL: 94
      • STAINED_GLASS: 95
      • SLAB: 96
      • ANVIL: 97
      • LAPIS_ORE: 98
      • CARPET: 99
      • register: function
        • Register a custom block type with appearance and breaking behavior.

          Parameters

          • key: string

            Unique identifier for this block (e.g. "ruby_ore", "magic_stone")

          • opts: BlockRegOpts = {}

            Block configuration (color, hardness, tool tier, solidity, drops, emissive glow)

          Returns number

          The block type ID, used in world and inventory functions

      • id: function
        • Look up the numeric ID for a registered block by its key.

          Parameters

          • key: string

            Block key (e.g. "ruby_ore")

          Returns number

          Block type ID, or 0 if not found