SiliconGhetto Engine API
    Preparing search index...

    Function voxelRaycastFrom

    • Cast a ray from a custom origin and direction into the voxel world.

      Parameters

      • ox: number

        Ray origin X

      • oy: number

        Ray origin Y

      • oz: number

        Ray origin Z

      • dx: number

        Ray direction X

      • dy: number

        Ray direction Y

      • dz: number

        Ray direction Z

      • maxDist: number = 7

        Maximum ray distance in blocks (default 7)

      Returns RaycastResult

      Raycast result with hit status, block position, adjacent position, and block type